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Bug Tracking

Page history last edited by Adrian Cline 11 years, 11 months ago

Add bugs you find

 

Can push blocks onto ramps from above

 

Tiles overlap sprite when standing against back wall

 

Blocks don't fall when pushed off ledges

 

Use nwsit.png and sesit.png in intro

 

Sprite renders funny when walking up and down ramps

 

If a block exists at the bottom of a ramp, you can't push it from the ramp [Works fine for small ramps]

 

Left/Right motion is twice as fast as other directions

 

Steep ramps stopped working  

 

Teleport glow disappears when a block is placed on the teleport, and stays disappeared.

 

Circuits that should be powered aren't.


Moving platforms will move through a player if the player is in the path.

 

De-goo containers should have 1, 3 and 5 uses, not 1, 2 and 3.

 

Holograms should spray when the player does, because the very advanced holograms imitate the decontaminant on a molecular level.  Use whatever depletion logic you prefer, but let me know.

 

talktalk.wav should play when a new line of dialog is showed.

 

 

Rats should hurt you

 

Can push a block into a rat

 

Volume control in the settings, possibly disable music as well

 

Increment de-goo count when janitor gives the de-goo.

 

Increment papers count between levels. possibly with an "out of n" count as well So the player knows how far through they are.

 

Wider view option, if there's time.

 

It's really really painful to go through a long dialog a second time if you die. Possible fixes: remembering if you've seen it, holding spacebar to increase speed.

Comments (2)

Satyrane said

at 3:54 pm on May 10, 2012

The intro dialogue is missing a line, should read "I can not stress enough how vitally important his work is, not only to our company, but to mankind!"

Satyrane said

at 3:55 pm on May 10, 2012

er, and then "We must retrieve this research at all costs"

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