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levels

Page history last edited by eofpi 11 years, 11 months ago

 

Level Number:

Map Details:

W x H x V

(Start)

Screenshot:
Elements Contained:
Connections: Description:
intro (d) 

15 x 18 x 5

(12 , 15)

     

A-1

1-3 (d)

10 x 11 x 6

(4 , 9)

 
  • Entrance
  • Exit
  • Goo
  • Papers
Starts with 1 de-Goo

Player enters from SW, with one use of De-goo. De-goos then exits to the NE.

Papers NW.

A-2

2-3 (d)

15 x 15 x 7

(7 , 13)

 
  • De-goo (medium)
  • De-goo (small)
  • Goo
 

Player enters from SW, picks up De-goo (small) from SW, uses on Goo to the NW, picks up De-goo (medium) from NW, uses on Goo to NE, exits to the NE.

Papers SE.

A-3

2a-0 (d)

12 x 12 x 5

(6 , 10)

  • De-goo (large)
  • De-goo (medium)
  • De-goo(small)
  • Goo
 

Player enters SW, travels NW, SE, NE.

Papers C,

Caution: Goo

A-4

3-1 (d)

11 x 11 x 5

(9 , 10)

 
  • De-goo (large)
  • De-goo (medium)
  • De-goo (small)
  • Goo
 

Player enters S, route travels NE, NW, E, N, NW, SW, NW, NE, SE (roughly).

Papers SE and
W.

Caution: lots of Goo

B-1

4-0 (e)

13 x 10 x 5

(5 , 8)

 
  • Block (blue)
  • Button (blue)

Button (blue) unlocks exit

Diffed as "blue"

Player enters from SW, uses Block (blue) on Button (blue), which "opens" exit door, exits, NE.

Papers S.

Caution: possible for Block to get stuck.

B-2

5-0 (d)

12 x 12 x 6

(2 , 10)

 
  • Block (blue)
  • Block (red)
  • Bridge
  • Button (blue) x2
  • Button (red)

Button (blue, N) "opens" Bridge, diffed as "bridge".

Button (blue, E) and Button (red) unlock exit, diffed as "door".

Player enters W, uses Block (blue) on Button (blue, N), which "opens" Bridge (SE), uses Block (red) on Button (red), then moves Block (blue) from Button (blue, N) to Button (blue, E). Both Buttons (E) needed to "open" exit door, exits E.

Papers S.

Caution: contains bottomless pit, possible for Blocks to get stuck.

B-3

6-0 (d)

17 x 11 x 7

(1 , 9)

 
  • Block
 

Player enters W, uses Block to fill chasm (moving 3 NE), crosses over block, exits NE.

Papers C.

Caution: Possible to get Block stuck.

B-4

7-0 (d)

13 x 13 x 7

(1 , 11)

 
  • Block x2
  • De-goo (medium)
  • Goo
 

Player enters W, uses Block (W) to cross chasm (moving 2 NE), picks up De-goo, moves Block (W) 2 SW, then 5 or 6 NE), uses De-goo on Goo (SE), uses Block (W) to cross chasm (moving 2NW or 2NW + 1NE), exits NE.

Papers S.

Caution: possible for Block (W) to get stuck.

C-1

8-0 (d)

10 x 11 x 6

(6 , 9)


  • Battery (alive)
  • Circuit (dead)
  • Power input
Power input unlocks exit (exit).

Player enters SW, uses Battery (alive) to power Circuit (moving 3 SE), Circuit "opens" exit, exits NE.

Papers NW.

Caution: possible for Battery to get stuck.

C-2

9-0 (d)

9 x 9 x 5

(1 , 7)


  • Battery (dead)
  • Circuit (alive)
  • Circuit (dead)
  • Power input
  • Power output
Power input unlocks exit (exit).

Player enters SW, charges Battery (dead) on power Output (moving 2 NW), uses Battery (alive) to power Circuit (dead, moving 4 SE), Circuit "opens" exit, exits E.

Papers NW.

Caution: possible for Battery to get stuck.

C-3

10-2 (e)

13 x 13 x 10

(5 , 11)

 
  • Battery (alive)
  • Battery (dead)
  • Bridge x3
  • Circuit (alive)
  • Circuit (dead) x3
  • Power input x3
  • Power output 
SW circuit activates SE bridge diffed as "bridgese", NW circuit activates NW bridge diffed as "bridgenw", NE circuit activates NE bridge diffed as "bridgene". 

Player enters SW, uses Battery (alive) to power Circuit (dead, S) (moving 3 SE + 2 SW), which "opens" Bridge (SE), charges Battery (dead) on Power output (moving 5 SW), moves both Batteries (alive) to power Circuits (NE, NW) which "open" Bridges (NE, NW respectively), exits NE top.

Papers N.

Caution: bottomless pit, possible for Batteries to get stuck.

C-4

11-0 (d)

 14 x 7 x 7

(1 , 4)

 
  • Battery (dead)
  • Block
  • Circuit (alive)
  • Circuit (dead)
  • Goo
  • Power input
  • Power output
Power input burns goo (goo).

Player enters W, uses Block to cross chasm (moving 2 SE), moves Battery (dead) to Power output (moving 6 NW + 2 NE), moves Battery (alive) to Power input (moving 7 SE), which powers circuit and burns away Goo (???), exits E.

Papers SE.

Caution: possible for Block, Battery and Player to get stuck.

D-1

12-0 (d)

13 x 12 x 7

(1 , 10)


  • Block
  • Button
  • Teleport (entrance)
  • Teleport (exit)
Button unlocks exit (exit).

Player enters W, pushes Block onto Teleport (moving 2 NE), moves across chasm, pushes Block onto Button (moving 3 NE), which "opens" exit, exits E.

Papers S.

Caution: possible for Block to get stuck

D-2

13-0 (e)

11 x 20 x 11

(7, 18) 


  • Teleporter (entrance) x11
  • Teleporter (exit) x11 
Routing diagram in util\plans in svn. 

long solution

Papers: E corner of northernmost NW-side platform.

Caution: bottomless pit. 

D-3

14-0 (d)

16 x 12 x 12

(5 , 10)


  • Battery (dead)
  • Block
  • Bridge
  • Button
  • Circuit (alive)
  • Circuit (dead)
  • Power input
  • Power output
  • Teleport (entrance)
  • Teleport (exit)

Button opens Bridge (blue),

Power input unlocks exit (exit).

Player enters W, uses teleport to get to upper level, pushes Block down onto Button (moving 3 SW), which "opens" Bridge, moves Battery (dead) onto Power output to charge (moving 6 SE + 1 NE), moves down to lower level, pushes Block into chasm (moving 2 SE), teleports to upper level, pushes Battery (Charged) down and across chasm (using Block) onto Power input (moving 5 SW + 5 SE), which "opens" exit, exits E.

Papers S.

Caution: possible for Battery, Block and Player to get stuck.

 

D-4

14a-0 (d)

10 x 12 x 7

(5, 10, 2)

  •  Block (grey)
  • Goo
  • De-goo (medium) 
  • Teleport (entrance)
  • Teleport (exit) 
 

Player enters SW, uses teleport to get degoo, degoos a path through the goo, pushes block on to teleport, passes through cleared goo path, pushes block into chasm, walks across block to exit N.

Papers middle, SW of goo.

Caution: goo, possible for block and player to get stuck.

E-1

15-0 (d)

12 x 14 x 6

(1 , 12)


  • Moving Platform x2

Platform (NW) moves NE/SW,

Platform (NE) moves NW/SE.

Player enters W, uses Platform (W) to cross bottomless pit (moving 1 SW + 3 NE + 3 SW + ...), uses Platform (E) to cross bottomless pit (moving 1 NW + 4 SE + 3 NW + ...), exits E.

Papers N.

Caution: bottomless pit.

E-2

16-0 (e)

13 x 18 x 6 

(10, 16)


  • Battery (charged) 
  • Block (green)
  • Bridge
  • Button (green) 
  • Circuit (dead)
  • Moving Platform x3 
  • Power Input 
  • Teleport (entrance)
  • Teleport (exit) 

S platform moves along NW-SE axis, Button (green) activates Bridge diffed as "green",  W platform moves along NE-SW axis, Power input activates E platform, E platform moves along NE-SW axis.

Player enters SW, uses platform to cross bottomless pit, moves Block (green) into teleporter, crosses back over bottomless pit on platform, moves Block (green) onto Button (green), which activates bridge, crosses bridge, uses platform at end to reach battery across bottomless pit, pushes battery onto circuit to activate final platform, crosses back to island, uses other platform to reach exit.

Papers on island - may be picked up before or after battery.

Caution: bottomless pit, possible for block, battery to get stuck.

E-3

17-3 (d)

17 x 20 x 12

(9 , 18)

  • Block (blue)
  • Block (red)
  • Bridge
  • Button (blue)
  • Button (red)
  • Door
  • Moving Platform
  • Teleport (entrance)
  • Teleport (exit)

Button (blue) closes Door (N) (blue),

Button (red) opens Bridge (red),

Platform moves NE/SW,

Player enters SW, uses Block (red) to cross chasm (moving 8 SE, moving Block (blue) out of the way), moves Block (blue) onto Button (blue), which closes Door (N), moves Block (red) onto teleport (moving 3 SW), moves Block (red) onto Platform (4 SW + 4 NE + ... ), which is knocked down onto Button (red), which "opens" Bridge, exits E.

Papers N  - must retrieve before Button (blue) used.

Caution: bottomless pit, possible for Blocks to get stuck.

E-4

18-0 (e)

13 x 23 x 6 

(1,19)


  • Block (green)
  • Buttons (green) x9 
  • Moving Platform x11 

Buttons move the various platforms, which stop in place when  block removed.

Wiring sketch in util\plans in svn.

Player enters NW, uses block to move platforms and to stop them in the right place to form a line to the island and across to the far side.

 

Platforms 2 & 10 (from starting platform) are on the same input.

Platforms 4 & 7 are on the same input.

 

Exits NE.

Papers center of island.

Caution: bottomless pit, possible for block to get stuck.

F-1

19a-0 (d)

9 x 9 x 5

(2 , 7)

  • Block
  • Ratman
 

Player enters W, uses Block to stop Ratman (moving NW/SE), exits E.

Papers SE.

Caution: Rat may bite.

F-2

19b-1 (d)

20 x 20 x 5

(1 , 17)

 
  • Blocks (many)
  • Rats (many)
Rats travel in the direction they can.

Player enters W, moves through maze, exits E.

Papers N.

Caution: possible for Blocks and Player to get stuck, Rats.

F-3

19c-0 (d)

9 x 26 x 7

(2, 24, 3, ne)

 

Button opens exit.

Platform moves SW.

 

G-1

19-0 (d)

9 x 11 x 5

(1 , 8)

  • Battery (charged)
  • Power input
  • Ratman
  • Tesla Coil

Power input activates Coil (power).

Rat moves SW

Player enters W, Ratman moves SW and fries, player moves Battery (charged) off Power Input, which "deactivates" Tesla Coil, exits N.

Papers E.

Caution: Rat, Tesla Coil may cause unexpected loss of life.

G-2

20-0 (d)

14 x 24 x 6

(1 , 15)

  • Battery (dead)
  • Block 
  • Bridge x2
  • Button
  • Circuit (alive)
  • Circuit (dead)
  • Power input
  • Power output
  • Tesla Coil

Button opens Bridge (W) (blue) and activates coil,

Power input opens Bridge (N) (power).

Player enters W, uses Block on Button (moving 2 NE), which "opens" first Bridge and "activates" Tesla Coil, moves Battery (dead) to Power output, moves Block off Button, which "closes" first Bridge (W), "deactivates" Tesla Coil, moves Battery (charged) onto Power input, which "opens" second Bridge (E), moves Block back onto Button (to "open" first Bridge), exits N.

Papers S.

Caution: bottomless pit, possible for Block and Battery to get stuck, Tesla Coil.

G-3

21-0 (d)


22 x 15 x 6

(9 , 13)
  • Batteries x2
  • Blocks x3
  • Bridge
  • Buttons x2
  • Circuit (dead) x2
  • Moving Platform
  • Power input x2
  • Rats x4
  • Tesla Coil

Button (green) closes Door (green),

Button (blue) "opens" Bridge (blue),

Power input (W) powers Coil (powerw),

Power input (SE) unlocks exit (powere).

Rats (W, SE) move NE, others move NW.

Player enters SW, uses Block (grey) to trap Rat (W), moves Battery (W) onto Power input (W), which charges Coil, which fries Rat (centre), moves Block (blue) onto Button (blue) which opens Bridge, closes Bridge when Rat (N) is on Bridge, killing it, crosses Bridge, move Block (green) onto Button (green), which "closes" IPT door, knocking Rat (S) off Platform, uses Battery (SE) onto Power input (SE), which unlocks exit, exits NE.

Papers C.

Caution: bottomless pit, possible for Blocks to get stuck, Rats, Tesla Coil.

G-4

21a-0 (e)

14x14x5

(1, 11)


  • Block (various) 
  • Button (various)
  • Tesla Coils x19 

Buttons (cyan, yellow, magenta) turn various coils on and/or off.

Button (green) unlocks door.

Player enters W, uses block (cyan) to toggle some coils, uses block (yellow) to toggle some more coils, uses block (magenta) to toggle yet more coils, uses block (green) to unlock door, moves block (cyan) off button to clear path to door, exits E.

Papers NW.

Caution: Tesla Coils, possible for blocks to get stuck.

H-1

flipmaze (e)

22 x 22 x 5

(1, 19)

  • Button (blue) x27
  • Button (green) x27

Button (blue) flips to B-side, Button (green) flips to A-side.

Flip to B diffed as "blue"

Player enters W, moves through maze, exits E.

Papers: on B-side, at (3, 12)

Caution: bottomless pit, dead ends (3 blue, 5 green).

H-2

25-0 (e)

13 x 15 x 5

(1, 12)


  • Block (yellow)
  • Button (grey)
  • Button (yellow) x9 
  • Moving Platform x9 
  • Rat 

Block actuates buttons, moving platform until block removed from button.  Platforms numbered 1-9 from rat to button.

Inputs numbered in parser order. Button (grey) unlocks door, diffed as "grey".

Player enters W, uses block on buttons to move platforms to form a bridge so the rat can reach the grey button, then removes platforms so that the rat is trapped on the button.

Papers: N.

Caution: block can get stuck, bottomless pit.

H-3

24-0 (d)

18 x 22 x 7

(1 , 20)


  • Battery (alive)
  • Block (various) x4
  • Bridge x2
  • Button (various) x5
  • Circuit (dead)
  • De-goo (large)
  • Goo
  • Moving platform x4
  • Power input
  • Rat x3
  • Tesla Coil x2
Button (blue) activates Platform (NW),
Button (grey, manual use) activates coil (N) (grey),
Button (green) opens Bridge (SE - starts open) (green),
Button (yellow) opens Bridge (SW) (yellow),
Button (purple) opens exit (purple),
Power input activates Coil (S) (power),

Rat (N) moves NE,

Rat (E) moves SW,

Rat (S) moves NW.

Player enters W, moves Block (blue) onto Button (blue) to activate Platform (NW), stands on Button (grey) to activate Coil (N) killing rat (N), uses Platform (NW, NE), either moves Block (green) off Button (green), closing Bridge (SE) to kill Rat (E) or moves Battery (charged) to Power input to charge Coil (S) to kill Rat (E, S), collects de-Goo (large). Moves Block (yellow) to Button (yellow) to open Bridge (SW), uses de-goo, moves Block (purple) to Button (purple) to unlock exit, exits E.

Papers N.

Caution: bottomless pits, Goo, possible for Blocks to get stuck, Rats, Tesla Coils.

J-1

26-0 (e)

10 x 12 x 5

(1, 9)

  • Block (blue)
  • Block (red) 
  • Button (blue)
  • Button (red)
  • Clone scanner
  • Clone appearifier 
Button (blue) unlocks door diffed as "blue", Button (red) activates bridge diffed as "red", clone scanner feeds clone appearifier.

Player enters W, steps on scanner, making hologram.  Player and hologram push blocks onto buttons, then player walks across bridge to door.  Hologram falls into the abyss.

Papers N.

Caution: bottomless pit, possible for blocks to get stuck.

J-2

27-0 (e)

15 x 12 x 5

(1, 9)

  • Blocks (various)
  • Buttons (various)
  • De-goo (medium)
  • Goo
  • Clone scanner
  • Clone appearifier x2 
Button (cyan) activates NW bridge diffed as "cyan", Button (magenta) activates NE bridge diffed as "magenta", Button (yellow) unlocks door diffed as "yellow", clone scanner feeds both clone appearifiers.

Player enters W, steps on scanner, making holograms.  Hologram picks up De-goo (medium).  Hologram de-goos goo.  Player and holograms push blocks onto buttons.  Player crosses bridges to door.  Holograms fall into the abyss.

Papers N.

Caution: bottomless pit, goo, possible for blocks to get stuck.

J-3

28-0 (e)

10 x 15 x 5

(1, 12)

  • Battery (alive)
  • Battery (dead) 
  • Bridge 
  • Circuit (alive)
  • Circuit (dead)
  • Clone scanner
  • Clone appearifier x2
  • Power input x2
  • Power output

Clone scanner feeds both appearifiers.

Battery S feeds circuit S to activate bridge, diffed as "bridge".

Battery E feeds circuit NE to unlock door, diffed as "door".

Player enters W, steps on scanner, making holograms S and E. Hologram S pushes Battery S NEward onto circuit, activating bridge.  Player crosses bridge, S hologram dies.  E hologram moves SW, pushing Battery E onto Power output, then pushes Battery E onto Power input E, unlocking door.  Player leaves, hologram E stays trapped.

Papers N.

Caution: bottomless pit, possible for batteries to get stuck.

           
90-0 (d)

24 x 32 x 9

(1 , 9)

  • Batteries (alive)
  • Batteries (dead)
  • Block (magic)
  • Block (blue) 
  • Bridge x2
  • Buttons
  • Circuits 
  • De-goo (medium)
  • De-goo (large
  • Door
  • Goo
  • Moving Platform
  • Power input
  • Power output
  • Rats
  • Teleport 
  • Tesla Coils

 

Button (blue) opens Door (blue),

Button (green) opens Bridge (E) (green),
Button (yellow) unlocks Exit and opens Bridges (W) (yellow),
Power input (E) activates Platform,
Power inputs (W) activate Coils (power),
Rats move NE.

 

Player enters N, uses Block (magic) to get to De-goo (medium), uses De-goo to get to Button (green), puts Block (magic) on it which opens Bridge (E), uses Battery (dead) and Block (magic) to cross chasm (C), to push Block (blue) onto Button (blue) which opens Door, uses teleport to recover Battery (dead) and Block (magic), powers up Battery (dead) behind Door, moves to Power input (E), which activates Moving Platform, gets De-goo (large), uses on Goo to get to SW area, moves Battery (alive) off Power input to deactivate Coils, moves Battery (alive) close to Power input (S), moves Block (magic) onto Button (yellow) which unlocks Exit and Releases the Rats! Uses Battery (alive) to power up Coils, frying said Rats, exits N.

Papers N.

Caution: bottomless pit, Goo, possible to get Blocks and Batteries stuck, Rats, Tesla Coils.

99-0

10 x 9 x 5

(8 , 4)

Whee!    

 

 

 

 

 

Button (green) closes IPT door,

Button (blue) "opens" Bridge,

Power input (W) powers Coil,

Power input (SE) unlocks exit.

Rats (W, SE) move NE, others move NW.

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